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GAME DESIGNER & ARTIST

Jaison Fan

Aspiring Game Designer & Artist and Singapore Polytechnic Graduate

My Projects

MY PROJECTS

01

3D ISOMETRIC

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GAME AND LEVEL DESIGNER

Lost In Time is a 3D isometric puzzle platformer created for Ednovation Pte Ltd, with the objective of educating preschoolers basic logic design and puzzle solving skills.

Lost In Time requires the players to code using codeblocks to solve puzzles.

I contributed as the lead game designer and the level designer.

02

3D TOWER DEFENSE

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3D ARTIST

Midnight Mania is a 3D Tower defense game developed in Singapore Polytechnic, for PC, and it is my first 3D game.

Midnight Mania features a unique light mechanic where towers are stronger in the lighthouse's rays.

03

2D ROGUELITE SHOOTER

SOLO DEVELOPER AND DESIGNER

Train Infinity is a 2D Roguelite looter shooter that I developed solo, and it is a prototype featuring game design and mechanics that are unique.

I was the only developer and designer of the prototype that took 1.5 months to complete.

04

2D PLATFORMER

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LEAD DESIGNER & ARTIST

The Scavenger is a 2D side-scroller and one of the first games I worked on in a module in Singapore Polytechnic.

The Scavenger is a puzzle parkour platformer with a unique grappling mechanic.

I took part as the Project Coordinator and Lead Designer of the platformer.

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