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Ruins Organic Environment

Year

2023

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A game environment put together with Maya, Substance Designer 2023, and Marmoset Toolbag 3

Done for a school project, I used my experience in Maya to model out a blocking scene. After that, I learnt how to use Substance Designer to create shaders for this environment. Lastly, I learnt to use Marmoset Toolbag to render and create a beautiful scene.

Not only is it meant to be aesthetically pleasing, the environment is meant to tell a story and invoke feelings within the player.

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Process

After blocking out the environment, I started to block out the pillars and created a low-poly pillar, as well as a sculpted, high-poly pillar.

 

Then, I imported the pillar into substance painter where I baked the previous sculpted high-poly pillar, and added textures and details.

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I proceeded to create shaders for the ground and brick wall in Substance Designer, where I learnt to use it for the first time. 

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Using Marmoset Toolbag 3, I learnt how to adjust the lighting and camera adjustments, as well as place the materials and shaders into the modelled scene.

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After setting up the final touches, the lighting and the props, the targeted mood and feeling was just right what I wanted it to be.

Putting everything together presented a beautiful environment.

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