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Post-Apocalyptic Environment

Year

2023

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A game environment concepted in Maya and Photoshop

I was tasked to create a post-apocalyptic environment, consisting of abandoned buildings, alien structures, as well as an interior of the protagonist's home.

CD_LandscapeExterior_T1A.jpg
Final_Concept_Interior.jpg
Final_Concept_Vehicle.jpg

Process

After creating a reference board, I used the method of kitbashing, which allowed me to use sourced assets into my blocking scene.

Then, I placed these assets and blocked it into my scene that I wanted.

Render_2.jpg
Interior_03.jpg

Then, I moved onto to use the method of photobashing, where I used real life photographs as textures, which I plastered onto my scene, while carefully adjusting the perspective on the blocking scene.

CD_DesignProcessBoard_T1A.jpg

As for the interior, I drew over the blocking scene in Photoshop, as well as using aiToon shader in Maya 2023 to create the linework as seen.

Final_Concept_Interior.jpg

The vehicle was the final piece, which I modelled in Maya 2023 and drew linework over the rendered model.

The vehicle represents the protagonist's vehicle in the post-apocalyptic world.

Design_Process_Board_Vehicle.jpg
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