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Game Environment

Year

2021

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A game environment put together in Unreal Engine 4, tells the narrative of a dark, dimly lit path to a castle.

Done for a school project, I slowly picked up using Unreal Engine to create beautiful environments. Being my first time using UE4, I learnt many valuable skills from how to navigate the software to creating game environments that tells a story.

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Not only is it meant to be aesthetically pleasing, the environment is meant to tell a story and invoke feelings within the player.

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Process

After creating a reference board, I started planning the level design through sketching. As level design and the environment is closely linked, I sketched up a rough level design for the third person environment.

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I proceeded to block out the rough shape and layout in Autodesk Maya, then imported it into Unreal Engine 4. Unreal Engine 4 allowed me to use its template to control a third person character within the blocking, letting me test out the level for any adjustments.

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Using Unreal Engine's shader system, I took some assets from the Unreal Engine marketplace and spliced them together to create different shaders that were more suited for my environment.

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After setting up the final touches, the lighting and the props, the targeted mood and feeling was just right what I wanted it to be.

Putting everything together presented a beautiful environment which evokes a sense of danger and thriller from the dimly lit forest.

The skulls proposed a sense of danger within the player, letting them know that these grounds are dangerous.

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